Damage: 1 bludgeoning, piercing, or slashing (choose on creation), AC: 11 + your Intelligence modifier, touch: 10 + your Intelligence modifier, flat-footed: 10 + your Intelligence modifier, Saving throws: Your saving throws - 1, Evasion and Mettle, Attack bonus: 1 + your Charisma modifier, ranged with a 60ft. Curse (Su): At 1st level and every even level, you gain access to one of the following curses. It's possible others do too. Whenever one of your minions is destroyed, you take damage equal to 1/8th of your max hp (round up). Terror (Su): You conjure images of the most nightmarish things into your enemy's mind. Skill Selection: Pick a number of skills equal to 3 + Int modifier. You should begin play with a full set of minions, but otherwise, you can have 4 of any combination minions that you qualify for. Concentration (Con), The first was to simulate a Diablo II necromancer in D&D game terms. NPC Reactions: I think we all know how people react to necromancers. radius of the remains of the minion's corpse must make a Reflex save DC 10 + 1/2 character level + Intelligence modifier or take 1d6 fire damage per 2 class levels. Here's the timeline: We send UK orders in batch to the UK from our USA warehouse every day. The necromancer in Diablo II is probably somewhere close to that, after all. Confuse (Su): You laugh maniacally and draw a 6 pointed star in the air; your enemy loses grip of reality and acts without reason. Weapons: Scythe, light crossbow (20 bolts). Weaken (Su): You laugh at your enemy and watch as their blows become ineffective. must make a Fortitude save DC 10 + 1/2 your HD + 1/2 your Intelligence modifier or be afflicted by a poison that nauseates them for 1 round and sickens them for 4 rounds. Whenever it hits with an attack, it has a chance to aggravate a foe for 1 round, giving the foe a -2 to attacks that do not include one of your Corpse Flies as part of the attack (DC is 10 + 1/2 your HD + your Intelligence modifier, Will save, mind-affecting). And, many good necromancers will argue, that using the bodies of evil creatures against other evil creatures is really no different from mind controlling magic or even clever diplomacy. Necromancers are excellent defenders. A successful save halves the damage. Alternatively, email us and we can help too. One redeeming quality that even those that abhor undead can concede is that necromancers only use the dead for a short amount of time before returning the bodies back to the earth. I would like to think that this class succeeds at both goals (feel free to leave a message on the talk page if you have concerns about it falling short with either). If for any reason they need to make a die roll that is not provided in the statistics here, use your modifier. |Class Ability Progression=Other Use the following information to calculate your minions' combat statistics: The following is a list of the minions you can use (with their required class levels and statistic adjustments, if applicable). Abilities: Intelligence determines your DCs and your minions' AC. It uses your Will save -1 for its Fortitude save. |Base Attack Bonus Progression=Moderate The first time its HP would be reduced to 0 during an encounter, it stays at 1 instead. The plot follows an enigmatic cult leader in a small California town who attempts to harness the powers of a local woman to resurrect his dead son. Dim Vision (Su): You create a blurry cloud around your enemies, causing them to miss their attacks. If the Alacrity curse is in place, the cursed creature treats minions as normal creatures and must tumble through their square and cannot occupy the same square unless they normally could do so. Minions cannot take any type of special action (such as tripping) unless otherwise noted. range increment (max 600 ft.), AC: 10 + your Intelligence modifier, touch: 10 + your Intelligence modifier, flat-footed: 9 + your Intelligence modifier. Each living creature within 30ft. However, his last name, Rofocale, may be an anagram of FOCALOR, a Demon named in the Lemegeton. Animate Dead (Su): Necromancers can animate the dead. You must spend a standard action each round to maintain control of the creature and you can control it for a maximum of 1 minute before the creature's body dissolves to dust. The book is especially significant for its feature of a specific Pact between the magician and LUCIFUGE ROFOCALE, the prime minister of Lucifer, who makes his only appearance in all literature in this grimoire alone. The earliest edition of it bears no date or place of publication. Amplify Damage (Su): You say a particularly vulgar curse, wishing your enemies terrible harm. It has the same chief Demons as the Grimorium Verum and nearly the same subordinate officers but describes different duties for them. Not all necromancers are concerned with religion, however. This class was designed with two goals in mind. They curse an enemy and arrange their minions to best defend them and/or their allies. |Class Ability=Other After an hour the bone prison shatters into a fine dust. No one race is more or less likely to be a necromancer. This armor counts as light armor, but is otherwise identical to a masterwork breastplate. The ones that are concerned tend to worship out of respect for the dead that they use or to pay homage to a possible source for their dark powers. |Fortitude Save Progression=Poor Professional magicians Joshua Jay and Andi Gladwin are the cofounders of Vanishing Inc. Magic shop. Take your favorite fandoms with you and never miss a beat. Prices in USD. It makes a ranged touch attack (at close range) instead of a melee attack. Lower Resist (Su): You draw a small amount of blood from yourself and make a crescent shape in the air; your enemy becomes more vulnerable to attacks. Decipher Script (Int), And that is really the way combat goes for them. It takes a -3 penalty to damage (minimum 1 damage). This way you avoid expensive international shipping fees and taxes. per class level. The damage is a single type of your choice, chosen on the creation of the minion (bludgeoning, piercing, slashing), unless otherwise noted. For example, you would use your modifier to oppose a trip check when one of your minions is the subject of a trip attempt. Curses require a standard action to activate. Curses come in 3 ranks: least, lesser, and greater. Charisma determines your skill with the teeth ability, boosts several of your curses, and determines your minions' bonus to attack rolls. Go figure! This product has been discontinued. It makes a melee touch attack instead of a melee attack. At Dark Star Magick, we offer a wide variety of materials for students of every path. 1. The creature must be within close range (25 ft. + 5 ft./2 levels). Dungeons and Dragons Wiki is a FANDOM Games Community. Class Skills (Skill Points::3 + Int modifier per level, ×4 at 1st level) But, every single member of the team is a skilled magician. The charm can be enchanted as if it were armor, and bestows the bonus to the bone armor. Extra HP can help offset the necromancer's rather poor d6 HD. Grand Grimoire This French grimoire was probably authored in the 17th or 18th century.
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