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The only zonot inside the boundaries of the Tenth District, Zonot Seven is home to the guildhall, the Zameck. You are a political leader rather than a scientific one, so you have authority over other members of the combine only if they live and work in your zonot. Azorius "An absurd and inelegant construct, forever trapped in a maze of their own making. — Doug Beyer, Return to Ravnica: The Secretist. Gyre Clade: Cyclical patterns and metamagic are this clade's specialization. Adaptationists tend to interpret the Holdfast as being about defense and security, and the Upwelling as a call for sudden, disruptive growth. The culture here is more brutal and direct than elsewhere, and the residents are larger on average, too. This is not easy, of course, because the forces of civilization are so prevalent on Ravnica that they threaten to subsume anything that runs counter to them. In the Simic context, this structure has inspired a philosophical dogma that advises guild members never to stray so far from nature that they become "adrift"—a veiled warning against the excesses and ambitions of the guild's previous iteration. Rank 3: Project Leader What this being is, and what Vig intends to do with his new toy, is something that only the Simic leader himself can answer. For the Simic, this is a spiritual concept that bridges disciplines and pursuits. The Simic Scientist background is available for characters who are part of the Simic guild. All of the guild's efforts strive to achieve a utopian future that they believe is within reach. And if the clade leader lives in a different zonot, you have no authority whatsoever over that person. The biomancer magically emanates life-giving energy within 30 feet of itself. Everyone (with the possible exception of the chaotic Rakdos and Gruul) has an occasional interest in maintaining the status quo, no matter how revolutionary that notion might seem at other times. They are adequate partners in stable times, but in the present climate they have little to offer.". Simic Combine As one would expect, this is the busiest and most densely populated zonot. The Holdfast encourages the Simic to promote nature; the Upwelling urges them to perfect nature. Thus, every living thing, from plants to frogs to leviathans to even people, is fair game for a little biomantic manipulation. If you emerge as the victor after this rigorous process, you assume the leadership of your zonot and are empowered to bring its concerns before the Speakers' Chamber. A scientist's course of advancement is the path of increasing responsibility within a clade or project. The selection of a new Speaker (in the event of an existing Speaker's retiring, dying, or otherwise leaving the position) takes place through a combination of popular election and the input of the other eight Speakers, with the current Prime Speaker having the final word. So they remain hidden in their subaquatic laboratories, pursuing their research while isolated from the volatile interrelationships among the other guilds. A holdfast is a biological structure that kelp and sponges grow on to anchor themselves to rocks or other objects on the sea floor too heavy for currents to move. Clades often exist solely within a single zonot, but they need not do so, and large clades span two or more Simic communities. You must be associated with a clade or a project, and must work on experiments related to its primary focus under the general guidance of the clade or project leader. This includes literal camouflage as well as magic designed to hide knowledge or operations. Amidst the chaos of Ravnican politics and strife, the researchers of the Simic Combine worked industriously to improve their world. Anyways, I was trying to search through all of the RAW for the best way to create a Biomancer. The biomancer has advantage on saving throws against spells and other magical effects. Prying into secrets and mysteries inspires your curiosity. Prerequisite: Rank 2 and renown 25 or higher in the Simic Combine Leader(s) You volunteered to participate, but it's possible there was some pressure on you, or you viewed it as the only way to be accepted in the guild. We think you'll have a much more enjoyable experience. A huge chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Two philosophical principles, in tension with each other, combine to give the Simic Combine its unique approach to science and nature. Thus, the Simic efforts at preparing for war are in danger, and the need for those efforts to be brought to fruition could arise at any time. This principle accounts for the combine's analytical bent and its emphasis on knowledge as a means of transformation. In ever stranger ways, the Simic "modified" nature so it could survive on a world increasingly blanketed under civilization. The return of the deep creatures to the surface, the birth of ever-larger organisms, the pursuit of natural science and understandings, the slow addition of new zonots... all are upwellings. The guild seeks to protect the elements of the plane that are incompatible or mutually exclusive with its overpopulated, urban conditions. Let them be, and they will let us be—but observe them closely. In addition, when you're on guild business, you can call on the following Simic hybrid agents to assist you: one hybrid brute or hybrid flier, up to two hybrid poisoners or hybrid shockers, or 1d4 hybrid spies. Spellcasting. The vast population, which cared about nothing but themselves, soon made sure that the Simic failed in their original objective. It espouses the idea that nature left undisturbed will evolve toward adaptive traits and increased strength. The Golgari Swarm has launched a direct attack against Zonot Four (located in the Sixth District), and they could expand that attack to other zonots at any time. The Simic Combine happens to be my favorite of the ten guilds. The Simic representative was a stern-looking mage whose parentage appeared to be partly human and partly aquatic, possibly merfolk; he rode astride a creature that seemed the offspring of a giant, blue-carapaced crab and an irate squid. ", Izzet "The Izzet have spent ten thousand years mimicking the appearance of research, producing more pyrotechnics than progress. Were charged with maintaining nature on Ravnica research as a wizard or monk.! 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